Summary

-Experience in game production, advertisment, architectural visualization and marketing
-Education in both traditional and digital mediums, with a great appreciation for both
-Very strong knowledge of 3D asset creation with the ability to adapt and learn new techniques very quickly
-Motivated team-player always looking to expand on and share knowledge with peers

Skills

  • 3D Modeling
  • Character Modeling
  • Digital Sculpting
  • Hard Surface Modeling
  • Texturing
  • Architectural Visualization
  • PBR Texturing
  • Software Proficiency

    3ds Max
    3ds Max
    Photoshop
    Photoshop
    Substance Designer
    Substance Designer
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Unity
    Unity

    Experience

    3D Artist

    Norm Li AG&I
    October 2012 - March 2016 3 years 5 months | Toronto, Canada

    Produced real-time arch viz products and applications within Unity and UE4 for deployment on PC, iOS and Android devices.

    Lead Artist

    3Di Solutions
    March 2010 - October 2012 2 years 7 months | Toronto, Canada

    Produced 3D work for advertisements, marketing, and arch-viz. Also produced applications for mobile devices, including some games.

    Jr. Environmental Artist

    Bedlam Games
    September 2009 - January 2010 4 months | Toronto, Canada

    Produced environmental art for an unreleased product. Responsibilities included modeling, UVing, texturing, lighting and level layout.